Character Artist with a with an understanding of 3D character creation pipeline in the games industry. Proficient in Maya, ZBrush, Substance Painter and Adobe Photoshop, etc.
B.FA in Interactive and Game Development from Savannah College of Art and Design
For commissions and work inquiries, feel free to contact me at:
leolee124@gmail.com
-Created 3D models and textures, including architectural elements, organic forms, and props, while adhering to artistic direction, production timelines, and technical requirements.
-Modeled both high and low poly 3D meshes in a PBR pipeline.
-Evaluated the quality of assets across multiple 3D projects, implementing enhancements as needed to align with technical specifications and artistic vision.
- Duties include transforming architectural concepts into visual representations. Through 3D modeling, rendering, and lighting techniques, I bring architectural
designs to life, enabling clients to envision their architectural spaces with clarity.
-Playtested new and upcoming mobile games with a focus on playability and balancing.
-Wrote a series of game reviews in both English and Chinese, in addition to translating existing game reviews.
-Conducted regular inspection and maintenance for technical equipment.
-Organized and regulated tech inventory.